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- Branko Collin wrote:
- >
- > On Wed, 25 Feb 1998 21:16:08 +0000, paulc@hectortd.demon.co.uk (Paul
- > Copsey) wrote:
- >
- > >In <34f33545.39309273@news.xs4all.nl>,
- > > Branko Collin <collin@xs4all.nl> wrote:
-
- > >> No offense meant, but this is exactly the kind of stuff I don't want
- > >> to know when programming in AMOS. :) I want to write to a certain
- > >> position and I want to read from a certain position. How that works
- > >> internally I don't care about. If I can do the reading and writing in
- > >> a way I am already familiar with, the better.
- > >
- > >But the way you are familiar with isn't the best way, IIRC the
- > >overheads on using TCP over UDP would be significant if you were
- > >trying to use it for games.
- >
- > I am not talking about networking protocols (assuming UDP is a
- > protocol), but about the complexity of using these protocols. I was
- > glad when I found out about TCP: It was so much easier than opening
- > sockets using the library.
-
- I would assume that if AMOS had socket support, you would still
- be able to access the TCP: device exactly like you can now?
-
- There's no-one forcing you to use sockets if you really hate them
- and especially if you don't have a practical application for them.
-
- --
- o Alex Borodin B.Eng(Hons) o Queensland Rail
- o Software and Systems Engineer o Ph: +61-7-3235-2482
- o Signal and Operational Systems o Fax:+61-7-3235-2747
- "What you do is what you are. As a man thinketh, so he
- --
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